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*NO* Hollow Knight: Silksong "Born from Neglect, Driven by Hate"

Дата публикации: 08-04-2026 19:42:14


Artist and Collabers: jnWake, Slowly Crushed, Barbell Yaga.
More DoD tracks! I made this one for the free month on march 2026. For the last year or so I felt most of my tracks were kinda similar on style (well, alternating between synth jazz and prog. metal but I wasn't innovating much), so this time I wanted to try something different. One of my ideas was trying to do something in the slower, heavier and more ambient sound of Slowly Crushed so I picked "Bilewater" as a source and started writing an arrangement, first making sure he was on board with playing (which he was!). The final product was more prog. oriented than what Slowly writes but I think I still succeeded at doing something different from what people expect to hear from me! The track didn't place too hot on DoD though (11th), which I blame on the track being kinda long hehe. In any case, I'm pretty proud of it despite its placing.
So, the Bilewater area in Silksong is a putrified swamp, but the lore of the game implies it was once almost a paradise, but it was rotten by the people of the Citadel sending their shit (literally) there. The habitants of Bilewater grew to hate other people and that's what inspires the title of the track. I tried to convey that musically as well, with Yaga's strings and the piano representing the pretty side of Bilewater while the rest of the soundscape represents the hate and ugliness of its current state. For the arrangement itself I wanted something heavy and slow, fitting with the lore.
Hope you enjoy!
Games & Sources
00:00-02:50: Stuff from Bilewater, I think it's easily recognizable since most of it is variations over the main melody.
02:50-03:25: Section A of Choral Chambers.
03:25-04:30: More Bilewater, the part at 03:25 is based on the end of the loop of Bilewater, the rest is the main melody.
04:30-05:33: More Choral Chambers, first the A section on distortion guitar and then the B section (from 04:53) on piano.
05:33-end: More Bilewater, repeating the part from 03:25 with a guitar solo on top and then some final variations of the main melody.








Основное содержимое страницы с новостью.

Normally, I wouldn't vote on a closed decision, but since it's Wake, I had to evaluate this for myself, especially in case I were to pull it back on the panel.

Funny how gorgeous a track "Bilewater" is, but here we are. "Choral Chambers" ain't nothin' to shake a stick at either, another enrapturing piece from Christopher Larkin, amazing.

This piece sounds a little buzzy when it opens up, but no big deal. Sounds like a cool orchestral rock adaptation at the start. At :42, some beats come in that feel very lossy-sounding and I'm wondering if the NO votes are production-based. Shifts to some militaristic drums and choir vox at 1:02 with a surprising lack of high-end clarity but nothing dealbreaking yet.

1:55 brought in some strings and, yeah, this is still lossy. If you told me this was 96kbps, I'd have believed it. Chugs at 2:14 sound muddy/boomy in the lows, which is bumming me out, but things get better-sounding with the transition to "Choral Chambers" at 2:49.

Dayum, from 3:07-3:24, there's some cool guitar work, but it sounds very lossy. At this point, I'm not sure what the mixing approach was. At 3:50, some drums come in briefly and those sound like they're lightly distorting, then there's more quiet but noticeable distortion with the supporting guitar line from 3:59-4:30.

At this point, I wouldn't blame the DoD placement on the length, I'd blame it on this mixing. 4:52 was sounding less lossy, but that's just compared to the section before, as the mixing still isn't as clear as it could be, but it stays comparatively better like this until the end.

Yep, as the others attested, the arrangement's locked in and doesn't need anything mucked with. I like how it transforms the sources by restructuring them and drastically changing the mood. It just needs a mixing glow-up. Sorry for what can appear like a dogpile vote. Alright then, I hope we post this later on in some form, let's get this where it needs to be. :-)

NO (resubmit)

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