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GTA 2 soundtrack, but with in game quality

Дата публикации: 26-02-2026 19:13:06


A Youtube channel called "Grand Theft Auto Tracks" uploaded every track from GTA 2 in high quality, full length and without radio dialogue, and that's great, but I personally prefer the way it sounds in game (especially Stikki Fingerz - "Holdin’ It Out For You").
What I want to do is to modify the tracks, so that they sound like they do in game, but I don't know how to do that.
Please help.


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RGF

RGF

A Youtube channel called "Grand Theft Auto Tracks" uploaded every track from GTA 2 in high quality, full length and without radio dialogue, and that's great, but I personally prefer the way it sounds in game (especially Stikki Fingerz - "Holdin’ It Out For You").

What I want to do is to modify the tracks, so that they sound like they do in game, but I don't know how to do that.

Please help.

  • 2 weeks later...

cant remember

cant remember

On 2/26/2026 at 8:13 PM, RGF said:

A Youtube channel called "Grand Theft Auto Tracks" uploaded every track from GTA 2 in high quality, full length and without radio dialogue, and that's great, but I personally prefer the way it sounds in game (especially Stikki Fingerz - "Holdin’ It Out For You").

What I want to do is to modify the tracks, so that they sound like they do in game, but I don't know how to do that.

Please help.

The radios can be found as .WAV files in the games files iirc, so it's with the DJ's and everything, and both the high quality version and the muffled versions when you're "far away from the station".

RGF

RGF

5 hours ago, cant remember said:

The radios can be found as .WAV files in the games files iirc, so it's with the DJ's and everything, and both the high quality version and the muffled versions when you're "far away from the station".

You misunderstood me. I want to modify the tracks uploaded by "Grand Theft Auto Tracks" so that they sound lower quality / compressed (or whatever it's called) like in game. As an example, I want make this track sound like that.

Jeansowaty

Jeansowaty

On 3/12/2026 at 8:06 PM, RGF said:

You misunderstood me. I want to modify the tracks uploaded by "Grand Theft Auto Tracks" so that they sound lower quality / compressed (or whatever it's called) like in game. As an example, I want make this track sound like that.

Use Audacity and set the sample rate to 22050.

RGF

RGF

On 3/18/2026 at 1:38 PM, Jeansowaty said:

Use Audacity and set the sample rate to 22050.

I tried this out, but it still doesn't sound like it does in game.

Edited March 19 by RGF

  • 2 months later...

DustedandBlue

DustedandBlue

On 3/19/2026 at 3:23 PM, RGF said:

I tried this out, but it still doesn't sound like it does in game.

I've tried this before @RGF. Assuming you mean the PC stations, I've gotten pretty close by brightening the higher end frequencies (graphic EQ in Audacity can work) and applying an omni-compressor (compressor in Audacity can work, resampling it to 22050hz with Nyquist under Tools using this code, and then manually setting the sample rate to 22050hz. And don't hesitate to play around with the graphic EQ difference and compressor ratio, mine isn't 100% perfect, but it's close.

;version 7 
(force-srate 22050 *track*)

image.png.b14618c4b6a2e204fd69e7682d72256b.pngimage.png.46a32be24f2df62e009c548fcfd98ab5.pngimage.png.55304939715ed26b16cef2b46f8247e2.pngimage.png.0affb822f4a40d5a3cdd395630e79e9c.png

image.png

Edited June 18 by DustedandBlue

  • AutisticTorch, RGF and Jeansowaty
  • Like 3

RGF

RGF

17 hours ago, DustedandBlue said:

I've tried this before @RGF. Assuming you mean the PC stations, I've gotten pretty close by brightening the higher end frequencies (graphic EQ in Audacity can work) and applying an omni-compressor (compressor in Audacity can work, resampling it to 22050hz with Nyquist under Tools using this code, and then manually setting the sample rate to 22050hz. And don't hesitate to play around with the graphic EQ difference and compressor ratio, mine isn't 100% perfect, but it's close.

;version 7 
(force-srate 22050 *track*)

image.png.b14618c4b6a2e204fd69e7682d72256b.pngimage.png.46a32be24f2df62e009c548fcfd98ab5.pngimage.png.55304939715ed26b16cef2b46f8247e2.pngimage.png.0affb822f4a40d5a3cdd395630e79e9c.png

image.png

I tried this out today and I gotta admit that it sounds close to the original, altough it hurt my ears a little bit (unlike the original), but still it's something / better than nothing, and if not You, then I would have no idea what am I suppose to do, so thanks a lot. :)

One more thing. Do I have to change something when I export the track or leave it as default?

Edited June 18 by RGF

DustedandBlue

DustedandBlue

9 hours ago, RGF said:

I tried this out today and I gotta admit that it sounds close to the original, altough it hurt my ears a little bit (unlike the original), but still it's something / better than nothing, and if not You, then I would have no idea what am I suppose to do, so thanks a lot. :)

One more thing. Do I have to change something when I export the track or leave it as default?

Once all the sample rate stuff is done (which is optional unless you want the low fidelity sound of the original stations), you can export it as long as it doesn't clip. The compressor should prevent any clipping, but if not, make sure the peaks don't go past the roof by de-amplifying it a bit. I've attached a video example of me trying this more effectively, I hope it helps with your experimentation! Also see how I matched the amplitude of the original at the end using the Amplify tool, that makes it nicer on the ears too. 

RGF

RGF

10 hours ago, DustedandBlue said:

Once all the sample rate stuff is done (which is optional unless you want the low fidelity sound of the original stations), you can export it as long as it doesn't clip. The compressor should prevent any clipping, but if not, make sure the peaks don't go past the roof by de-amplifying it a bit. I've attached a video example of me trying this more effectively, I hope it helps with your experimentation! Also see how I matched the amplitude of the original at the end using the Amplify tool, that makes it nicer on the ears too. 

Can You tell the exact amount of dB at each frequency in the Graphics EQ?

Also, does the "version 7" at Nyquist Prompt has something to do with what Audacity version I have? If so, what am I suppose to do if I have the latest version of Audacity? (the one You use seem to be older than mine judging by the UI)

Edited June 19 by RGF

DustedandBlue

DustedandBlue

1 hour ago, RGF said:

Can You tell the exact amount of dB at each frequency in the Graphics EQ?

Also, does the "version 7" at Nyquist Prompt has something to do with what Audacity version I have? If so, what am I suppose to do if I have the latest version of Audacity? (the one You use seem to be older than mine judging by the UI)

Here's what I have it set to currently, but I'd recommend adjusting it some more to see if you could get it closer! I am using an older version of Audacity but the Nyquist prompt refers to the algorithm for downsampling the audio, not Audacity. You would have a different compressor interface though, so you might have the play around there, unless you can use the Legacy Compressor which is the same as the one I use in my old version of Audacity

image.png.750f7757d01243679cb96b949f58f4af.png 

RGF

RGF

On 6/19/2026 at 8:02 AM, DustedandBlue said:

Once all the sample rate stuff is done (which is optional unless you want the low fidelity sound of the original stations), you can export it as long as it doesn't clip.

I meant the "Export Audio" window. Do I have to change something here like "Bitrate mode" or "Quality", or leave it as it is by default ("Bitrate mode" is set to "Preset" and "Quality" is set to "Standard, 170-210 kbps") ?

DustedandBlue

DustedandBlue

5 hours ago, RGF said:

I meant the "Export Audio" window. Do I have to change something here like "Bitrate mode" or "Quality", or leave it as it is by default ("Bitrate mode" is set to "Preset" and "Quality" is set to "Standard, 170-210 kbps") ?

The sample rate should match the sample rate of the track you wanna export (which would likely be 22050hz or 44100hz), and the format is entirely up to you. I recommend exporting them as FLAC, cause that's the best way to preserve the sound as you hear in the editor, but if you want to export it as compressed audio, .OPUS would preferably have a bitrate of 192 or 256kbps, OGG would be best at quality 10, and MP3 either needs to be constant 144kbps, or 320kbps if you don't mind it setting it back to 44100hz or 32000hz.  

image.png.2bd1e65a3be6cb7046d8fde071ef81dc.pngimage.png.a7137868bf4cf3cf03eb268b6873defa.pngimage.png.8f17c0cc8e7c40beb955b78b5252a705.pngimage.png.412a7d9f6964b1874cd7a5dd5342bb6c.pngimage.png.ca4adc96944f5461c9e6940ccdc7749a.png 

RGF

RGF

On 6/21/2026 at 1:59 AM, DustedandBlue said:

What about the WAV format? By default it's set to "Signed 16-bit PCM". Is it alright or should I change it to something else?

DustedandBlue

DustedandBlue

On 6/23/2026 at 6:39 AM, RGF said:

What about the WAV format? By default it's set to "Signed 16-bit PCM". Is it alright or should I change it to something else?

If you'd like to export to .wave instead .flac (both are lossless, but .flac is smaller and has better metadata support), 16 bit PCM is fine - that's CD standard and the source files appear to be CD standard as well, so yeah, that's fine as long as the audio doesn't clip (go in the red on the monitor)

RGF

RGF

20 hours ago, DustedandBlue said:

If you'd like to export to .wave instead .flac (both are lossless, but .flac is smaller and has better metadata support), 16 bit PCM is fine - that's CD standard and the source files appear to be CD standard as well, so yeah, that's fine as long as the audio doesn't clip (go in the red on the monitor)

Alright. Thanks for this and for everything else you helped me with.

  • DustedandBlue
  • Like 1

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