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Directive 8020 Review: Supermassive’s Shapeshifting Aliens Can Hijack Your Own Character, Yet One Playthrough Is Enough

Дата публикации: 13-05-2026 07:00:00

The Dark Pictures franchise has always touched on supernatural horror, but has remained ultimately grounded in the modern (or not-so-distant) past. This has changed with Directive 8020, a science fiction tale set a dozen light-years from Earth. After dropping the Dark Pictures anthology branding for the new title, has Supermassive Games truly brought something new to the medium, or is this an all-too-familiar take? Enter the Cassiopeia: an exploratory ship venturing to the far reaches of an alien planet called Tau Ceti f to see if this planet might be hospitable for human life. As major corporations sponsored science trips are […]

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Game Info
Directive 8020

May 12, 2026

Platform

PlayStation 5, Xbox Series S|X, PC

Publisher

Supermassive Games

Developer

Supermassive Games

The Dark Pictures franchise has always touched on supernatural horror, but has remained ultimately grounded in the modern (or not-so-distant) past. This has changed with Directive 8020, a science fiction tale set a dozen light-years from Earth. After dropping the Dark Pictures anthology branding for the new title, has Supermassive Games truly brought something new to the medium, or is this an all-too-familiar take?

Two characters in sci-fi attire in a futuristic setting with the subtitle 'Williams: Uhh, where are my clothes?' displayed at the bottom.

Enter the Cassiopeia: an exploratory ship venturing to the far reaches of an alien planet called Tau Ceti f to see if this planet might be hospitable for human life. As major corporations sponsored science trips are wont to do, things quickly go awry as a mysterious lifeform starts taking the crew both out and over. Combine this with a crew that’s only recently woken from cold sleep and doesn’t trust each other, and you’ve got a recipe for an intergalactic disaster. 

Players will swap between all of the members of the Cassiopeia at key points, but they can just as easily be left behind in the story. Don’t grow too attached to any of the crew members in your first playthrough, as each character can be maimed, distrust one another, or flat out be killed at a moment’s notice. The most common way players will lose a limb and character is through failing a quick time event, of which there are quite a few in each chapter.

An email interface from Corinth shows a message with the subject 'CONFIDENTIAL -- Read Upon Wake Up,' addressing Mr. Williams about a deep-space collision with Tau Ceti.

The big twist in Directive 8020 is the alien presence that replicates itself throughout the ship. Not only that, but they can morph themselves into the likenesses of your crewmates. Heck, even the character you’re playing as might even be a shapeshifter, and you, the player, might not realize it. They might not even wait to take over the form of someone who has previously died, and the players have to make a rash decision whether one of the two comrades they’re speaking to might actually be the real human. Making a poor choice often results in one of the two dying, and it won’t necessarily be the human that goes.  

Just as the five games that preceded it, Directive 8020 represents some of the best facial capture in the business. However, even the best capture of subtle eye twitches and half-smirks can’t keep the cast from often gazing blankly into the distance or delving into the uncanny valley with how close it comes to imitating lifelike expressions. Perhaps in another one or two Dark Pictures titles, we’ll see Supermassive truly achieve perfection, but it might not be until the next generation of consoles before we see that a reality.

A character in a dark, science-fiction environment crouches behind cover with visible UI icons on the bottom left corner.

For much of the adventure, players walk and sneak through a linear path throughout each chapter, especially ones that don’t have the threat of alien lifeforms that might kill the player if not careful. Stepping off the beaten path often rewards the player with a collectible audio log or tchotchke, but beyond that, it’s very much a scripted journey. Even the light puzzle solving that crops up in but a handful of chapters typically involves opening doors by redirecting power conduits or picking up a battery and taking it to another station. Players won’t get lost along the way, but there is a handy waypoint marker to guide them forward.

The game menu screen shows a 'New Story' option with a 'Select Playstyle' choice between 'EXPLORER' and 'SURVIVOR,' accompanied by the text I want to live and die by my decisions against a space-themed background.

The Dark Pictures series has been one of those cult classic horror experiences that I’d want to run through a single time, experience the twists for myself, and then immediately jump into a different game. Despite Directive 8020’s attempts to turn this into a more branching narrative, I came away from my ten or so hours aboard the Cassiopeia feeling satisfied with the single conclusion to the story. Sure, I didn’t succeed in the elusive golden path where all five of the crew members survived until the conclusion during my first run, but the desire to rewind time after drawing the story to a close eluded me. 

Directive 8020’s greatest strength is in the Turning Points system, which shows the player where the opportunities lie for a future endeavor. Every substantial action is tracked and mapped out for the player to discover what actions might impact the story. Despite this, it’s still very much a linear train right that only might briefly switch tracks before arriving at the same final destination, no pun intended.

While not the clearest path to unlock certain destinies and traits for the crew of the Cassiopeia, jumping around between key events and reacting (or not reacting) in conversations can help lean a character’s core motivations, such as making Stafford into a more Supportive Commander and less Resolute. While this innovation is new for The Dark Pictures and the genre of survival horror as a whole, it’s less impressive coming from someone who’s been a lifelong fan of Kotaro Uchikoshi’s works, such as 999: Nine Hours, Nine Persons, Nine Doors. I do applaud Supermassive for introducing a feature that will make trophy hunting far more straightforward in the next Dark Pictures title. 

A character in a space helmet appears on a video screen with the text 'Young: Do not attempt rescue.' A person in a spacesuit is visible on a distorted video recording screen with the text Young: The data that follows contains everything we know about the entity. A person is seen on a screen next to a file deletion interface showing 'EVIDENCE_COMP.1.ZIP' being deleted, with a progress of 26%, accompanied by the text Simms: I've been going over it all in my head. An email interface from Corinth shows a message with the subject 'CONFIDENTIAL -- Read Upon Wake Up,' addressing Mr. Williams about a deep-space collision with Tau Ceti. A character in a game faces a decision with the on-screen text 'TURNING POINT CHOOSE CAREFULLY' and options 'Our survival is more important than our humanity' versus 'Our humanity is more important than our survival.' A dark and atmospheric scene from the game 'Fort Solis' featuring two characters near large cylindrical structures and another character under a tree. A game screen titled 'O Death Secrets Unlocked!' prompts the player to use 'Turning Points' to track secrets and reveal the mastermind. A holographic chat interface shows a conversation between Josef Cernan, labeled as 'Technical Engineer,' and Young, featuring messages such as All okay. Why? and No. A dark, red-lit scene from a game shows a close-up of a character with a wound, and text reads 'Williams: You never learn.' An in-game tablet from Directive 8020 displays a child's drawing titled 'Daddy in Space,' featuring astronauts and aliens.

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Even stripping The Dark Pictures away from the title of the game isn’t enough to hide that this is very much of the same formula that players have experienced with Man of Medan, The Devil Inside, and House of Ashes. Even the inaugural Until Dawn feels all too familiar, especially for a story that runs about eight hours to play through all eight chapters. Add in the Turning Points and replaying chapters for all of the alternative outcomes, and you’ll spend around twenty-five to thirty hours aboard the Cassiopeia, and I can’t say the entire time would be all that enjoyable. But hey, spending that time with friends for some spooky late-night gaming with the multiplayer Party Mode might not be all that bad.

[Directive 8020 was reviewed on the PlayStation 5 Pro. Review code was provided by the publisher.]

You can find additional information about our standard review process and ethics policy here.

Directive 8020

The Dark Pictures might be missing from the title screen, but Directive 8020 is a return to Supermassive Games' formulaic design with some new twists and frights

Pros
Fantastic acting performances for a cabin fever-wrought crew Turning Points system helps incentivize and motivate players to try out alternative paths Pip Torrens makes a guest appearance if players seek out the right secrets Survivor Mode gets rid of all the second chances and forces players to stick with their story until the end Party Mode is always good for like-minded friends that can laugh at campy horror
Cons
Pacing slows to a glacial pace for the first half before turning into a desperate survival. Ending comes abrupt and with little satisfactory resolution The Dark Pictures' formula is starting to run its course after five games Some QTE's are frustratingly unexpected and often the ones that lead to an untimely demise
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Kai Tatsumoto Photo

About the author: Kai joined the gaming team of Wccftech in 2016 and has since penned over a hundred reviews and interview pieces, covering a bit of everything from one-man indie gems to AAA masterpieces and whatever lies in between. Over the recent months, Kai has expanded into preview and interview coverage of not only the gaming side of the industry but also tech and consumer electronics.

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